WoW Class Breakdown: Druids
Druid
Druids are one of two hybrid classes in World of Warcraft.
Hybrid classes are those that can fill various roles depending
on their spec (the talents the Druid decided to choose). Druids
can be Caster Dps (shoots at a range and is magical), Melee Dps
(must be in melee range and is physical), or a healer
(Restoration Spec). Druids are also unique in that they have
various forms they can shape shift into. Cat is a very quick
(attack + speed) form that can stealth and is similar to a
rogue. Bear is a very slow but durable form similar to
Warriors. Cheetah form is used when the druid needs to get away
(+30% movement speed).

Druids must master all of these forms to
play their class to the best of its ability. Druids are
considered top healers in 2v2 and 3v3 for many reasons. Druids
have the most powerful healing in the game, and almost all are
instant cast. Druids also have amazing kiting abilities
(cheetah form) and the ability called Cyclone, which makes a
character unable to do anything (Cyclone can't be dispelled).
The only downside to Druids, the reason why not many of them
are in 5v5, is that they are extremely squishy in human form.
In 5v5 there are between 2-4 DPS (targets doing damage) on a
target and a Druid cannot survive that in human form and must
go into bear form. Bear Form allows them to stay up for a while
but they cannot heal while in this form and are effectively
shut down. Very good Druids though can still heal effectively
with good usage of kiting (moving around as to avoid
damage/CC).
Sheep is one of the most powerful CC's in
the game and druids are the only class that can get out of it
constantly (through shape shifting), others can only remove
sheep through usage of a PvP trinket (a one time removal of a
CC/Snare every 2 minutes). Although Druids were widely regarded
as an underdog in all the arenas, they are becoming more and
more prominent in 2v2/3v3 and starting to sprout in top 5v5
teams.
Moonkin and Feral Druids are also fairly
decent specs, with Moonkins sprouting on some top 3v3/5v5 teams
and Feral Druids having a few spots in top 2v2/3v3/5v5 teams. A
Moonkin Druid has a small arsenal of very powerful spells and
also has extremely high armor for a caster, making the Moonkin
near last on the list of targets. Moonkins bring great CC
(Cyclone and Entangling Roots) and the only real downside to
them is that they have very little defensive abilities.
Teams with mostly casters can easily burn
down a Moonkin and it will not be able to defend itself. With
that, though, many top Moonkin players have improvised and
often will heal/kite in order to maximize their ability in the
Arena. Feral Druids are very tough to play, but when they are
played with peak performance Feral Druids become phenomenal.
Feral Druids bring very high Dps through cat form, very good
survivability with bear form, and very good crowd control in
human form. Feral Druids can very easily lock down two healers
with Feral Charges (Bear form) and well placed Cyclones. With
this and the ability to heal, Feral Druids can be a great asset
to any team.

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